Mine more ore than your opponent! time your hits well for an early lead before the button "massh-athon" commences in phase 3!

"Patroklos" Nikolaos Kalarakis - Student ID: up2140416 - Game Design (All game art, game design and Sound effects)

Rob Skinner - Student ID up2136321 - 3D / Tech Artist (Coding, UI and Ambient Sound)

Caz Skinner - (waifu) - Cool dwarf Illustration (Title Screen)

Comments

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I feel like in round 3 their candles should light up, the rock should also shake a little when you hit, overall though its good

This game has a fun and engaging gameplay loop, constantly testing the player's skill and reaction time. Because of these skill factors, the game has a very high skill ceiling despite its simplicity with a high score system used to incentivise players to come back to the game.

One area of the game that I feel could be improved is more player feedback, this would help give clarity to who has more accuracy. This would be done with something simple, such as a bigger flash or different colours for the different timings the players can get. 

Along with this, I noticed that the game only shows your high score after you have died, I feel like it would be a great addition to have your high score while playing along with it being on the main menu, this way the player will always have a new goal to strive for which may help with player retention.

9/10 - Ashe L

First its a 2 button game and it was not clear on what needed to be done as i couldn't see the letters for the buttons require for playing. But i was a good start to a interesting game

Hey. We appreciate your feedback. As developers we have our players best interests at heart. We attempted to produce a game that resonated with our target audience and we are disappointed to see that we haven't met yours. we will work harder in future. 

Please keep your helpful comments coming as it can only help the game and community improve.

with love....

The dev team.

(1 edit)

For Travis: All work is ours. I didn't use any tutorials for the programming, just sheer brute force and misery... Luckily I have been using unity for 5-6 years now! But for the love of all that's holy never make me code gameplay again T_T

For Pat: Thank you, it's been a pleasure!! We made it despite the rona!